fearian wrote: » I don't believe in triangles.
Peris wrote: » lol ofcourse they do! Not getting occlusion right is usually one of the big things making games look bad
fearian wrote: » ps. I wanna see some game art Haikus.
TheWinterLord wrote: » Z !=up
ikken wrote: » [img][/img]
Harry wrote: » WUT
bugo wrote: » autodesk != bugs
Replies
3d Artist != 3d Monkey
Too many hours working in Game Art != Vision Loss
Too much WoW != no game art skill leveling
Too much posts in Polycount != loss of social life, no game art...
Working with polygons != can make you stupid, you see polygons everywhere! and possible topologies too. Better to visit the doctor..
i could say more...
just making sure you guys know that... :O
I keep trying to run this but the sleep function gets in the way...
some crits = pure opinion, not technical fact
for personal pieces, you = art director
What about ngons?
Burn your AO at 100 multiply into your textures for the most realistic effects.
References are only for realistic work.
/sarcasm
I meant still renders with no textures as a means of model presentation. Not bakes or anything .:)
Not everything MUST be quads only
Change the default zbrush shader to something people can actually see
Just because someone complains about a feature in ZBrush, does not mean that person "doesn't understand the innovative power" of zbrush.
Just cause you don't like something, doesn't mean it's no good. (how many negatives in that? Still makes sense to me)
Dipping your boys in cole slaw does not mean the cole slaw is instantly in-edible.
Wait... what?
feedback != negativity, arrogance
column asset != portfolio material
damn. Heres another:
edit != quote
http://boards.polycount.net/showthread.php?t=69762
Not game art though
big boobs >>>>>> lil Im still 15 bewbs
CURSE YOU STACKS.. CURSE YOUUUUUU
HAHA! I know what you mean
WUT
fagp0.jpg[img][/img]
the error screen i get every time i close max begs to differ