New dlc for l4d2 is out and it's pretty nice to be honest, especially since it's free. I played it with a buddy on advance and the finale was brutal. It was impossible with the bots, multiple tanks, etc etc.
The new weapons kick ass aswell. I had a M60 with the laser sight and fire ammo. The tank we met in the tight staircase didn't stand a chance. I sawed him in half with this beast in a few seconds and it feeeeelt so gooood after so many years of torment from him.
There is some crazy high bloom/blur effect though that I don't recognize from the earlier games. In fact, it's pretty intense in some areas. Like you got vaseline on your screen.
http://www.l4d.com/blog/post.php?id=3743
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I'll be excited about this in the very near future though. New weapons are very welcome! Not to mention I've been missing Bill's musk.
Dont want to post spoilers. Not that the story is very deep like.
but SPOILER ALERT for those who havent played it.
There's some nice level design elements. Low sewer tunnel bit springs to mind.
Dont know what all the goodies crates are about. An infinite supply of molotovs seems a bit much. Even though you cant take them all with you.
Finale is good. Although a little spread out and quite easy on advanced. Especially as you have added gunpower help around the fueling point.
Was kinda gutted that the only time you see the other survivors (except finale) they are just lazing about telling you to do stuff. Would have been nice to see them fighting through other parts of the levels as the players progress.
Nice update though. Mutations could be fun. I believe it realism in versus mode this week. Which i wont be trying. Versus is hard enough against a good team.
However saying that, neither team completed any of the levels
Guess I'll need to play campaign mode to see the whole "story"
[ame]
(PS: They are still alive and you can see their tour bus drive by in the game.)
I didn't see the tour bus in the game. I heard about it being in the preview, but I don't recall seeing any moving vehicles at all. I must have missed it.
It´s random apparently.
[ame]
They did overpromise the dlc alot I agree.
Maybe it's because I haven't played L4D2 in like two months that I loved it, who knows. But it was fun.
One thing I find interesting is much this game (and really most Source games) is a testament to what good lighting can do for an environment. The majority of the artwork, I find, is extremely low resolution comparably. Both texture space AND geometrical density is low, but the lighting saves it all completely and still makes for an 'immersive' play experience.
Loved it, can't wait to play it again.
The worst part of The Passing:
But i did love that they dropped items. In fact, i hope they do more of that in the future. For example killing an army zombie that has guns strapped to him.
Oh, also, for those of you who had trouble downloading faster than .5kb/s try switching your download region to somewhere that's generally full of people sleeping. I had my steam client set to Malaysia for about an hour and finished up the rest of the download from Central Russia.
Generally with 4 humans though it seems like a lot of fun for a first go. I'm sure it'll grow on me over the next week or so, Crash Course was similar when it was released for the original L4D.
Seriously though, terrible Survivor bots.
Dialog is waaaay better than L4D2, though! Lots of funny exchanges and most of them, if not all, change when you replay it.
I found a chainsaw near the start of the first level, saved it for the end of the second level (which was tough, I love my pistols), and got ~100 kills in 5 seconds. Couldn't see a thing but it was hilarious how easy it made that brutal section.
Anyone know how to get at the audio files? I want to do some lip-synch with that great 'sushi-3 pounds of raw chicken' track
However based on what they promised it seemed like a total cop out. The survivors could just as easily not be there at all and it could be "we have to get to the other side and refuel the generator to lower the bridge". When they were there, they were always separated from you. I guess they wouldn't really trust other survivors and the models are from the last game, no normal maps and fancy shaders. What a tease, I really wanted to see more Zoey.
Took a long time just to get this campaign out. Let's hope they've been working on the Midnight Riders one in the time being.
Glad this was released, good to get me back into the game after a couple of months.:)
The addition of new zombies are welcome, but that zombie with "free items" is a bit ridiculous, it takes off the small amount of seriousness of the game. It remembered me when playing dungeon siege 2, and a kind of crazy imp appears dropping items when you hit him.
The final map, is something very easy to finish... when tanks appears, all is to go where zoey and company, and they almost instant kill all. In Advanced mode is pretty easy.
Being a free update i can't complain, but i really dislike the new campaign, i was expecting something better.
First time I opened a footlocker, I had to shout "OMG PEELZ HERE!" And I love the new witch; dunno if it was a glitch, but the time she bolted for me, she totally did the 'horror movie ghost-in-a-dress floats with no feet routine' on me. \m/. The l4d1 crew seems a bit smug in dialogue (looking down from their platforms even!), which is pretty amusing.
Speaking of yelling at bots, few of my friends play anymore, look me up on steam? I'm throttlekitty there as well.
really? Awesome! I hope that happens.
Is there any way to turn off jockey spawning in the game, through the console or whatever. They totally ruin the game for me, they fucking suck.
They are releasing DLC for L4D in the next couple of weeks to explain how the events happen and you are going to have to play through the events that caused "said" thing to happen that leads to the rendezvous in L4D2
Spoiled! It was fun when we didn't know what L4D2 was