So I've been learning Quest3d for about a year and a bit, with the aim of learning the trade of game design and making my own projects- mainly for the experience and the fun right now..
After a many learning projects and tests I've begun work on a game I've had rattling around my head for a good few years now. Its nothing earth shattering, basically an arena combat game with cars, but I aim to make it quite tightly polished and pleasant to play.
Anyway, I've kept it under wraps for a while and even though it's still really rough and early I wanted to start documenting my progress.
Here's the first vid- apparently I have a lot to learn about getting good quality youtube video...
(it did say that the video is still being processed whatever that means)
[ame]
http://www.youtube.com/watch?v=kTlyhgmFhwQ[/ame]
some may have already seen a bit of the concept art:


cheers!
Replies
I spent a long time setting up the physics, or rather tweaking them to suit. It uses Newton physics engine for the simulation..
Shep: it is nearly ready, but there's still a lot of gameplay stuff to do so I'm just interspersing making art with the coding so I don't get bored with either
last concept is badass
Dude this thing is awesome. I wonder how it will take on enemys. I'd love to see it taking in infantry by just crushing into enemy squads. Design wise I feel that the cockpit could be little more lightweight (a speedy vehicle designt for maximum velocity) as it looks a little heavy to me. Maybe consider a cockpit which is not completly closed or an AI-Controled vehicle which only needs some sensors and cams to find its deadly way.
But thats taste.
Also: Great project I'd like to play it one day. So hurry up
Slave_zero: cheers