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Operation Black Mesa (Half Life: Opposing Force Remake) - Source Engine

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Hey polycount, I'm ultama121, community manager over at Operation Black Mesa, a remake of the Half Life expansion, Opposing Force. We're looking for some more artists to help us out with development. Currently, we are looking for modelers, texture artists/skinners, mappers, programmers, and 3rd person animators.

For modelers, all applicants must:
  • Be skilled in 3D Modeling Tools like 3D Studio Max or Softimage XSI.
  • Be able to produce models at our request.
  • Be dedicated to his/her work.

For texture artists/skinners, all applicants must:
  • Be skilled in Photoshop or any other application one may use for texture creation.
  • Be able to produce textures at our request.
  • Be dedicated to his/her work.

For mappers, all applicants must:
  • Be skilled with the Valve Hammer Editor and compiling maps.
  • Being able to produce own textures is a plus, but not required.
  • Be able to produce maps at our request.
  • Be dedicated to his/her work.
For programmers, all applicants must:
  • Be able to code entities, monsters, gameplay changes and such at our request.
  • Be dedicated to his/her work.
  • Should be familiar with the HL2 source code (Optional).

For 3rd person animators, all applicants must:
  • Be skilled with animation programs such as XSI.
  • Be able to rig and animate characters and other organics.
You can find our website at www.obmsource.com

Now, for the fun part, check out our media gallery. :)
http://www.obmsource.com/media.html

If you want to contact us, either post here, post at our forums, or email me at (removed)

Thanks. :)

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