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Export Static Mesh from UDK

polycounter lvl 10
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ralusek polycounter lvl 10
So I'm looking into asset modeling, and i find the best way to get a feel for stuff is messing around with models that are "doing it right."

i can't seem to find a way to export a static mesh to play with from UDK, and i don't know if they intended it to be this way or what, i don't really think anybody's going to end up stealing their assets and taking them to another engine...their engine is free and i'd hope there's a little more respect in the community to do that anyway. but i doubt they'd want to prohibit this, because they want people making games.

obj max maya all acceptable, much appreciated

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