ImSlightlyBored wrote: »
use a green background colour on the diffuse, not white
Ben Apuna wrote: »
IIRC, it's been more than a year since I last used Max...
Create two materials, one for the glass one for the building.
Be sure to put at least one texture in one of the materials slots (diffuse works fine) for both materials otherwise it won't export properly.
Create a multi sub matarial with two sub materials.
Assign the two materials you created earlier to your multi sub material.
Apply your multi sub material to your object.
Then select your object's edit poly modifier and scroll down to the material IDs section.
Select the glass polygons and assign them the same material ID that you gave the glass material in the multi sub material.
Select inverse and assign the other material ID to the rest of the building.
Then export as a ASE file.
Hopefully I didn't forget anything.