Home Technical Talk

Possible to flip MMB(pan) and alt-MMB(tumble) in Max 2010?

I've been looking around and don't see anything that relates with Max 2010 -- just old threads. So, I'm hoping this has changed, and it's just hard to find where to change the MMB navigation controls in Max 2010.

If I accidentally rotate another orthographic camera, I may lose it.
(Is there a way to lock rotation on those?)

And while we're at it, how do you increase the camera draw distance? I'm building in Unreal scale, so my scene is getting clipped. "Viewport Clipping" doesn't seem to be it.

Thanks from a Maya user who's really enjoying Max for modeling. Set Flow! Flow Connect!

(Oh, and I'm aware of Digital Raster's Switcher, but as recent grad, I'm trying to save the $$.)

Replies

Sign In or Register to comment.