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Maya extrude along curve- Uneven poly distribution

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beartraps polycounter lvl 8
Im creating a piece of lace tied to a gun and im using Maya. I made a curve and then extruded a cylinder around it, but the problem is that im getting very uneven poly distribution along the curve. I have to push the extruded polys to like 50,000 just to get enough detail to make the knot in the lace. This photo may be a better example:

Picture1-43.jpg

Is there a better way to do this? Or am I doing something wrong to get such results?

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