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DS Texture Memory

polycounter lvl 7
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mickyg polycounter lvl 7
With regards to the 512kb per screen limit on the DS, how exactly can you work out how many textures fit under this cap? Is there some sort of standard that can be used that gives a rough estimate of texture memory based on texture sheet size, number of sheets etc?

Or is it just a case of saving each image and analysing the memory used? If so, is there an easy way to check this info, such as in Photoshop?

Thanks everyone

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