Hi, I was wondering If I could get some feedback on my portfolio. The reel is long, sorry about that. But I'm more trying to figure out how I should display my work in the gallery. I tried a few different ideas and I'm just not quite sure how or what to show. Thanks in advance.
jbasse.com
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My advice is to retopo these characters and texture them and present them in UDK or Marmoset or something. And you seem to have mainly 'monsters' characters, I think it would be a good idea to diversify and have a normal proportionally correct human character. And character artists should be flexible in style so maybe try something hand-painted or cartoony as well
I would definitely pose them for a beauty shot at least, unless you don't know how to rig. Posing is a smal thing but I think it makes a huge difference when presenting a character
And no black BG in the renders. Period.
Good luck.
Thanks for the response! Good advice all around I'll keep it in mind going forward. :thumbup: I like your characters btw
The low poly mesh with the color and normal texture on it in a game engine.
What I would advice is to have more variety. I know, that at the moment that's all you have, but I'd advice to start making more, so that you didn't have all the same thing on your index page and demo reel.
About UDK though: I'd advice to do it in Unity, it will take too much time to make it in UDK. The time, you could spend on making more awesome characters. Also with Unity you can make it accessible in real time right from your website, so people can check it out for themselves. Check out virtual museum on my website dmi3animation.com to see what I mean. With UDK you can only show screen capture of you playing it.
No problem.