I am currently working on this sculpt I would really appreciate any advice or tips, I am very new to Zbrush so any brush advice or anything would be loved.
Cheers,
Trip
I find having multiple subtools helps you keep sharper edges with each individual rock, also a different matcap might help, it just looks too plasticy. I tend to stick to 2 brushes for my rocks, trim dynamics (almost on full strength) and clay tubes. I like to build up the form then crush it down with trim. But like Cheathem said reference helps a lot, look at other peoples work or photos. But mostly keep up the practice and you will get there. There is also a pretty nice tutorial on the polycount wiki but it doesn't explain the sculpting part.
Thanks for the advice, If it makes you feel better I was using multiple Poly groups and reference I am just that bad . I will keep working at it. I was working with Philip k's Tutorial but it says nothing about how to get the forms. I was basically only using the standard brush with the flatten brush. Thanks Guys
For my rocks I tend to only use a few brushes. They are the trimbordersmooth, hpolish, and orbs crack brush or dam standard. I also only work in matcap white, it's really good at showing you details that you might not see in other matcaps.
So I took about 30 min an used a poly primitive Cube and sketched only with hPolish,dam_Standard, and Clay tubes with a noise modifier and this is what came out.
I think the form is a little better in the second one, it doesn't look as soft as the rocks in your first post, but your smaller details are ruining it for me.
Your hiding the crisp edges with muck. If your going to add surface details like that, you need to be pretty subtle, and don't do it so evenly.
Replies
No ones imagination is more realistic than reality its self.
Here are the results I get - http://1.bp.blogspot.com/-cSO7LBbx1YU/T59hFdvaauI/AAAAAAAAAhs/eK33g9C9kTk/s1600/Kbromley_HP_Rocks.jpg
http://s1183.photobucket.com/albums/x471/CJmiller213/?action=view¤t=ZbrushTimeLaps.mp4
Your hiding the crisp edges with muck. If your going to add surface details like that, you need to be pretty subtle, and don't do it so evenly.