Hey, Polycount, you're all very pretty today!
Having done a lot of props at work recently I thought I'd love to make a good old humanoid character. So, here is a Warhammer 40K inspired inquisitor. He is very fashionable and somewhat unhappy, and that's all the backstory I could come up with.
The final model is about 17,000 tris and uses 2048^2 textures.
All your critiques are very very welcome!:)
Replies
Well, apparently the metal doesn't seem to work. I'll keep that in mind, thanks.
As a huge fan ( hurts to say that) of warhammer 40k, this dosnt look at all like anything from that universe. What kinds of references where you using?
This would be moore accurate.
Also i cant find any Inquisition insignia or icons on your model. You should really look into that.
Thanks for the feedback tho.
I also am not really a fan of the way you have his mouth; it looks almost comical, a look an Inquisitor in 40k would likely never have on his face.
Its certainly an interesting piece. Sooo many odd things going on.
Id say this piece strength is how strange and unusual it is. I hope thats what you were going for.
Some big things I`d work on is how believable your masses are. Right now there is a disconnect for me with his hat. It just seems visualy like the weight is unsupported. Visual balance of forms is not only important for believability, but also for design fundamentals.
Which leads me to my next point-
I feel like the large red banners are obscuring the anatomy to a point where it looks semi-passable, but if they were removed it might take the piece down a peg. It almost feels like the red banners are a crutch to hide poorly constructed body parts.
From what I can see:
His shoulders are extremely wide, and extremely high.
His legs are super short.
his crotch is crazy wide.
He has no neck to the point that his chin is below the top of his shoulders.
I know its too late now- but on your next project, spend some time nailing down proper body construction and anatomical rhythm before moving onto the details.
Thirdly: I think a huge problem with your metals not looking like metals is they have so much bend, and lack of edge definition that it all looks like large chunks of foam. Also, some beveling, even just in the normals, would go a long way towards making that look like metal.
Lastly, I know this is supposed to be stylized with a comedic, cartoon-ish twist, But the lack of fundamentals shows through so much that it ends up just looking wrong. For your next project I recommend working something that will give you some anatomical and design foundation. That way, you can take this foundation and apply it to something stylized, and I think you`ll find the result pleasing.
You clearly have technical ability- now just get dem art nerd muscles kickin ass!
That being said, the inquisitor needs grimace, deep facial lines and carves that expresses sour disappointment and dourness common in the 40k universe.