Hey guys.
School is out. So, I wanted to do something during the summer.
I have been working on a lot of projects but failed to complete them because i lacked motivation and eventually lost interest. I am going to post all my stuff here so I am more likely to finish my project and receive feedback.
I am going to start working on a character at least portfolio level, so I can better myself as an 3D artist. My goal here is that during the next 4 months (or less, I hope), I am going to try my best to finish a character that is at least decent.
What I will learn by doing this?
- Anatomy
- 3D character and costume/props
- Better myself in modelling/unwrapping/texturing
- Zbrush
So, basically this one project is my goal of the summer. Unlike my other projects, I would like to complete this one.
All critics are welcome, So don't hold back. The tougher they are, the better. It will improve me as an artist.
(Sorry if there are any grammar problems. English is not my main language.)
Replies
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I am thinking of creating something cool. Some type of badass, western gun-slinger of some sort. I have not decided yet. It is not clear in my head, I need to do a quick sketch to better understand what exactly I am going to create. Create something before thinking of what exactly I am creating.... Ya, my brain is weird like that.
I am not satisfied with it at all. It just seem way to much like the Nathan Payne reference.
What I need to change:
- The shirt. I just don't like it.
- The axe, unsure if I should keep it or not. It makes him seem like a lumberjack.
- The costume colour. The ones I used is too boring.
- I also think the character is too simple, there is not much personality in there.
A couple of pointers:
I agree with you that the concept you've come up with is a bit too like that nathan payne character, I'd try and come up with something more unique. Look more into different clothing, don't just give him a shirt and a shoulder holster, try and think outside the box a bit.
You say you think the character is too simple; I'd be careful with this. Visual interest comes from small details and well thought out designs. Big obvious details that are too literaly hurt your character. Such as thinking "This character's an adventurer so he has maps sticking out of his backpack, and a compass round his neck, and a t-shirt that says "I'm an adventurer" on it." Try and pull it back and sell the idea of what kind of character he is without screaming it in your face.
And stay away from the really over-used character tropes like putting blood on everything, giving him loads of scars, putting fucking tallies on the side of guns etc
hope that's of some help
Thanks for the advice. Yes, it helps a lot.
You are correct on all counts. Blood and scars on a character are too clich
Still have no idea what I am doing. But I think i'll create a female character.
I think I am semi-happy with the design, it just seems like a something is missing, or maybe a lot of things. I guess i'll look back on it later.
here are some other persons concepts maybe you find it helpfull gl and hf:)
@Tobbo Alright, will try to do my best.
Updated.
I made the clothing less symmetrical and added few pouches.
Adaptive Skin.
Made some changes to follow the basic shape of the character.
Something like this
http://www.selwy.com/wordpress/wp-content/uploads/2008/11/arm_screen.jpg
Also, by sculpting with the hand in a relaxed position like that, you get the curvature in the brachioradialis which is going to be prominent in most poses for this type of character.
Eventually after fixing a little topology of the fingers and the head, I went to work on the boots.
I think separating the character into pieces for each part will make it easier for me to detail it on zbrush.