Hey guys, I've been on this forum for a while, and I finally decided to post some work of mine.
There is a little story around this piece (still a WiP). During a conversation with my girlfriend, she reminded me that she used to play violin when she lived in the US. When she moved here she had to stop, but she told me she really wanted to start again. This crazy idea began to form in my mind...
I'm still a student, so my finances aren't the best in the world, so buying her a violin was out of the question. I was doing some modeling at the time and then it hit me. Create a model of a violin, make a scene for it, render it, fix it up in Photoshop, print it and frame it, and give it to her for her birthday. The deadline for the final render is 10th of July, which gives me a couple of weeks to get it printed and framed. Here's what I have so far:
Tell me what you think, critiques and suggestions, and any advice you have with the technical side of things (modeling, rendering methods, lighting etc.) would be greatly appreciated...
Thanks Guys!
Replies
on a side note, you could get your model 3d printed, so you can actually give her the violin
looks gd so far!
I'm now trying to figure out how to do the violin scroll, (the thing at the top of the neck). I'm thinking of using splines (helixes mainly) and building it slowly from one spline. Anyone have any input on that?
Thanks so far people
Anyways, I gotta say, this is the sweetest thing I've seen on the forum yet
Here's what I'm talking about:
That one only took me like 5 mins. Obviously you could put more work into it to get it the right shape. I think that could be a good starting point to get proper loops.
Not sure if that at all though...seems like you know what you're doing when it comes to modeling complex shapes :P
@SEALAZ, what option is that in maya? (currently learning it)
http://www.bsurfaces.info/help.html
At the end of this video is a sped of version of the video linked above. For some reason Vimeo isn't letting me jump along the time line to get to the exact point where he starts doing the scroll so if it gives you trouble as well this one will at least have less for you to sit through before getting to the good part.
http://vimeo.com/26339130
Selaznog: I think I could use a loft or pathdeform to do it, they're both similar tools, but I'll see what I can do when i get back from work...
Thanks for all the input guys, really appreciate it
Here's what I have of the scroll so far. It's been really frustrating me, and I think it's going to change. It's the result fo trial and error, worked with helix splines, poly modeling, modifiers everything. I can't seem to figure out a way to do it. -.-
EDIT: I don't know what's up with the colours in Max, but whatever is in my "Rendered Frame Window" has a much darker tone to it than the actual saved image... Anyone have any insight to that?
Very nice job on the violin, makes me want to do some High-poly work myself. I really hope your girlfriend likes it!
I finally got the scroll to work, though it still needs some refining, playing with and evening out the shape. Did it using a loft, and then loads of poly work removing edges. some soft selection moving things around, and then welded it to the neck. By the way, I took the loft shape off the top of the neck to make sure it would fit.
Tell me what you think
And here's a little wireframe of the whole (still heavily WiP) model for you