Hey all!
Thought I'd start a thread where I can display my work and get feedback off you amazing polycounters! Crit and Comments would be great!
I've only just switched to MAX today so thought I'd test some off my modelling skills I acquired from Maya
Portfolio -
http://cg3d.carbonmade.com/
Replies
I'm thinking of switching from Maya to Max as well,do you have any tips for a fellow polycounter? Thanks!
Pumpkin - Yea I am. I had to use Maya for University but now I'm finished I'm going back to MAX as it is far easier to work with (in my opinion). All I can say is practice, practice, practice. I know it's lame but thats the only way you'll improve and by communicating with people on forums too. Hope that helped
AO and Normals maps.
Here's the final render of the blow torch. I'm aware there are a few faults here and there but any crit or comments would be great
Same goes for the TV, nice resolution and detail.
Just a doodle I did this evening to get back into sculpting, will finish this off tomorrow
that thin pipe looks like it's made of plastic, unlike actual thing:
metal parts seem to be too bright and too desaturated on diffuse map.