Still blocking in the houses and the shape of the Mountain. The mountain topology might look a bit too high and unclean. What Im trying to do is to get the shape right first and the retop or dynamesh in zbrush to make it sculptable. I want to match as closely as possible to the conceptart.
Concept art by Noah Bradley.
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Good luck!
So how have you modelled what you've got so far? Just extruding and pushing verts? And if you are taking it into zbrush, have you kept it all quads and no triangles? - I'm just interested to know how you will carry on.
salacious_Crumb: so far its been plane extruding, welding, soft selection and some smoothing with sculpting brush in Maya. I Started with planes by matching the angles to the concepts. it was kinda complicated cuz there is a slight top down perspective to the conceptart. So i had to use Lattice(FFD in Max)to un-skew the Mountain. The toughest part was to make everything fit together.
My approach to this is to get the sharp angles of the mountain set first before heading to zbrush or mudbox.Then I will create a quad version of it and start scuplting in the details. For me I find it easier to get sharp angles and edges in Maya/3dsMax.
Added other mountains. Testing the composition. Since most likely Im gona render the final image in 16:9 ratio, I have to make some adjustments to the block out by adding more background elements. Still working on the Camera angle. Cant wait to finish the block out and start detailing the scene.
For Uncharted, they made a variety of rocks and then stacked them in the scene. You could probably follow the same approach
The thread: http://www.polycount.com/forum/showthread.php?t=98332
Otherwise, looks like you're off to a good start!
At the block in stage you're at now, try matching the camera angle of the concept and see if yours is to the right scale and stuff
Selaznog: Im starting to notice that the moutian starting to be heading off to a different direction then the conceptart. so i might have to scrap the sculpt. Ill see what i can change.
Keep iterating though. This has a lot of potential and your updates have been great so far.
The flow of the rocks is the most important thing you've missed. Keep us updated!