I'm working on a
project for school and I've run into a problem in which I am getting these amazing gridline shadows on some of my meshes.
The scene is baked with production lighting, and the lightmap resolution has been changed (32, 64, ...512). I've also tried restarting and reopening, and a different computer.
Some Screens:
Thank You In advance
Replies
Tilt the light so it's at a less extreme angle or swap it out for a non-dominant.
Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have tried it with both terran and landscape.
However try not to use extreme angles (which i hate btw cause i wanted to get long stretched dynamic shadows on landscape to get scary mood) neways. Use Dominant direction light and play with its maximum radius value + min and max values too, as it helped to minimise the effect but not got rid of this problem entirely even at 30 to 40 degree angle.