After being a long time polycount lurker i finally have something to post of my own. I started learning UDK about a month ago for the first time and this is the product of everything i learned about UDK in the last month. Im hoping that this will make hesitate less about posting on this awesome site. All comments and critiques are more than welcome. Im posting a few images so go to my blog www.vema3dart.blogspot.com for more images and a video of me running around.
Looks good so far, but it's hard to see detail with the heavy DOF filter on there. Try pulling that back some and reposting the images. I like the mood so far though!
JJ Abrams would be proud.
In all honesty, tone down the lens flare, chromatic abberation and DOF. I can't even see the environment very clearly. I'd like to see some clear images of the art
Looking good so far. You should add a little bit of variation to the floor. Maybe add a path leading from the ramp to the door just to break up the repeated floor texture.
Replies
In all honesty, tone down the lens flare, chromatic abberation and DOF. I can't even see the environment very clearly. I'd like to see some clear images of the art
I like the style by the way
Thanks! yea, there are a few things i couldn't figure out. Is there a way to make them not all the same size?
cool
@achmedthesnake: LOL! yea, i've heard that before. Im reworking that door.
You can't scale it with the gadgets, but you can within the Lens Flare actor node itself. You'll have to get to it through the Content Browser.