Its been a while since I posted something on the forums, but I really want to share the latest piece I have been working on. It is an old building which I modeled in maya and then brought it in UDK to finish. For the textures, what I did was I made high res sculpts of most of the assets and then baked an AO, Normal Map and Height map. Then after I had the AO I started the texturing process.
Please let me know what you think and how I could improve it :poly124:
Looks good so far. Only thing I would say is that you have a lot of different colors going on in the textures. Each different section is another color. I would make them more uniform and bring the whole piece together.
You could probably pull it off as it is with some more contrasted lighting and some bounce light. Right now it kind of blends with the background. Looks good though!
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Thanks again for the feedback