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Antique Building (UDK Scene)

Hello guys!

Its been a while since I posted something on the forums, but I really want to share the latest piece I have been working on. It is an old building which I modeled in maya and then brought it in UDK to finish. For the textures, what I did was I made high res sculpts of most of the assets and then baked an AO, Normal Map and Height map. Then after I had the AO I started the texturing process.

Please let me know what you think and how I could improve it :poly124:

Zedan_Emilio_AntiqueBuilding_01.jpg

Zedan_Emilio_AntiqueBuilding_02.jpg

Zedan_Emilio_AntiqueBuilding_03.jpg

Zedan_Emilio_AntiqueBuilding_04.jpg

Zedan_Emilio_AntiqueBuilding_05.jpg

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