I have seen many good designs from people for creature/characters, sci fi things, and they looks SOOO REAL. I would really like to know, what for someone needs to know to achieve that results.
The first thing i am doing now is i am learning how to draw and the same time learn anatomy, is that good for start? But how to actually make something badly real, i am not going to say real like in features movie. but in cinematic, i hope that's is not a same?
Mostly i am inspired from Blur/Blizzard trailers, i keep watching them, and i really want to know how to make something on my own.
Replies
Drawing is an excellent start. Drawing is not just the process of learning to make strokes, it is also the process of learning to see.
Be persistent. There is no magic bullet.
this is the example
[ame="http://www.youtube.com/watch?v=5TQ0nqjAnPY"]Stan Winston School Of Character Arts Trailer - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=1RN9SI8z6lA"]Monster Mask Painting | Special Effects Character Creation Tutorial | Stan Winston School - YouTube[/ame]
study not only by detail, but also on how that creature going to move.
it will help.
this is one of the great great great example
[ame="http://www.youtube.com/watch?v=SHRfjbmR4J8"]Davy Jones- DELETED SCENES - YouTube[/ame]
It's easy to be influenced by studios like Blur and Blizzard, but use them as a reference, not as an absolute.
Start with something low poly and work your way up to something complicated.
Expect it to take a few years of dedication and you'll come out on top.
I want o admit that. low poly modeling is not interest of me, i dunno why, but just is not. It's look so child-ish that for me, i want to create more detail characters/creatures.
blowing off drawing and low poly skills is the fastest way for you to do absolutely nothing.
I'll show you the door out.
Low poly has nothing to do with little details or less realism. It is just a technical guide/limitation.
And it
The same could be said about anatomy, if you don't start with understanding the skeleton and basic human proportions, it quickly destroys any chance of realism.
Just because you are a master at something doesn't mean you stop learning or training, it's a well known fact that Michaelangelo did a fair amount of studies for his masterpieces, even if he started training at an early age.