Hello everyone. I'm just looking for some general critiques on just about everything on my site; layout, presentation, texture and model crits. Whatever you think I should work on, lemme know. Thanks in advance.
http://www.kippernicus.blogspot.com
FYI: I'm updating the Dorothea Lange Project env this weekend. I think I'll start a new thread for it. Keep an eye out if you're interested!

Replies
Really though, anything that comes to mind, let me know. I need to get this puppy in showroom condition and I'm at a loss in terms of where I should start.
Well over a minute later and nothing..
The pictures do seem to load slow. It looks like you might be scaling the image thumbnails down within the html/editor to display them on the page? Try making separate thumbnails that are already scaled down that you can click on to display higher resolution images (i have grappled with that myself). It will save on image load time, which is precious. Some people looking at applicant websites only give you about 5 seconds to get your point across before they close it.
At ECGC this year, a lot of the speakers at various panels were stressing the necessity of getting your best work up front and keeping the content concise. Take a look at this page: http://matthewvia.com/ . Note the large image thumbs that you can click on for breakdowns of the process. Quick and to the point.
I would get rid of the frame set and try to simplify the design while maximizing the available space for display of your work. You have some great stuff, but people you want a job from don't want to dig for your best work and no one is expecting you to be a web designer, so keep it simple and clean.
Simplify this to a small gallery of 6-10 of your best works, contact info and resume on a neutral background. Nothing else.
@johnicus: Thank you for the info and link. I had no idea about the image scaling thing. I think I'll go the same route as Matthew. It looks like the perfect example of what you're talking about.
@cholden: I'm pretty new here, so I'm not sure who you're referring to but thank you for your suggestion. Simple and effective, got it.
edit: And glad to help!
Don't include more than 1 WIP on your site at a time or it looks like you don't finish projects.
Don't assume that you will get a job with the portfolio you graduate with because that is really rare. I have been working on mine for a year since graduation and I feel like I'm getting close but I've had to get rid of nearly all of my school work to do it and I'm still working to get rid of what's left.
Only include your best work. If there is anything you don't feel confident about, toss it or replace it ASAP. You can expect that most people will judge you by your worst piece.
Be careful about putting art tests on your site. If the test is very recognizable, some people look at it as being a less credible work because they know it means that you didn't get the job. Also, sometimes the concepts for those tests are confidential, so be careful about that. Having said that, I have 2 on my site. I've gotten mixed opinions on including them at all, but if it's a good piece, you know it's not confidential, and if you fixed whatever kept you from getting the job, I don't see why not.
I would recommend that you remove the Random Works, since they are incomplete and I don't think they really add anything. Same for the Green Bastard, especially since that is your first Zbrush model and I'm sure you've improved since then. Also go ahead and remove the Gameloft test because your newer works are much better.
You're clearly improving, so once you get your WIPs done I think you'll be in a much better place.
@matthewjvia: Thank you for that great advice! I've already taken most of my student work off of my site (graduated a year ago), so it's concerning that my new art is still coming off as such, but it's good to know. Thanks again man, I'll be taking all of this advice to heart.
kippernicus.carbonmade.com
The brick wall is just one big texture. I'd have been more impressed if you had made it from tiling brick, decals etc.
Your cartoony dirt texture repeats horribly inside itself. It looks like you've taken a small section and then copied it around.
The Miner Descent game is still being worked on, so I should have time to fix that texture. I'll have to slap the other artists around for not picking up on that.
http://kippernicus.carbonmade.com/