Wasn't sure which sub-forum this should go, so I settled on here.
Anyway, I was just thinking about how amazingly difficult it is to actually become a general modeler/content creator (environment, prop, even character) in the industry. Even I have not yet really technically accomplished it per se. And yet I look at all the people being funneled through for-profit colleges and curriculum's (or even regular college curriculum's now) for stuff like Game Art or Game Design and feel very depressed at the situation (which was exemplified when I attended GDC and saw all the "students" trying their best to get their portfolios reviewed).
I'm sure a good portion of users on this forum spends their time daily looking at job lists and such, trying to find any meager artist opening that is available. Usually there isn't though, not without the ever-popular "Senior" designation in front of it these days. After all, almost every company has jumped on the outsourcing bandwagon now and realized they can get cheap work done in China/India/Russia, so there's no longer a need to hire even mid-level artists, and you can forget about Juniors. Oh yeah, and good luck finding a company that hires full-time. If you're lucky they'll just hire you as a contractor without any benefits/sick days and extend you for a while then let you go.
I keep trying to fathom how someone without any experience in the industry is supposed to even be able to get their first job nowadays. Even I with a few years of experience am unemployed and do not have much in the way of good prospects. And it gets more depressing the more you realize how much better so many others are at the craft than you yourself are, with decades of experience competing against you, not just locally, but globally too (yay outsourcing).
I guess I'm just wondering how some people are able to manage. I'd imagine after a few years of no luck, one would likely just give up (or realize they should try for something else than an artist/content creator and become something more specialized like a rigger or tech artist). I hope I'm not insulting anyone by speaking bluntly about my thoughts regarding the current state of the industry. Because personally, it's not a bright one.