Hello all,
I'm kinda stuck in ZBrush. I have appended a subtool to a figure I am sculpting and I want to apply a few deformations to it from the "Deformations Palette". But it seems that the deformations are applied relative to the centre/origin of the canvas. So if I position the subtool near the head and apply the bend deformation, it bends differently than when if I postion it at the feet. Now I find it very frustrating trying to find the exact origin of the canvas (coz it isn't visible) so that I can move the subtool to that location and then perform the deformations correctly.
I would greatly appreciate if someone could please tell me what to do.
Thanks a lot
Emma
Replies
You can preview the current pivot point using Tools:Preview
Thank you "cyrid". I tried Local Transforms and L.Sym but that didn't make any difference. Then I tried Transforms: S.Pivot and instead of setting a center, it actually moved the subtool to the center of the document. I guess I must still be doing something wrong.
But atleast this way I can easily place the subtool at the center of the document, apply the deformation and then move it back to its original position so thank you for this tip. I had asked this same question in ZBrush's official forum and nobody could give me a simple straight answer as you did. I am truly grateful for your help
It worked!! Thank you so much. You are a genius!
Edit : This being said, I tried a bit and S.Pivot resets temporarily the center of an object to the world's center, but weird enough X/Y/Z positions are very close to 0 but not exactly ? For example right now my object was 0.0002/0.04/0.052 Not a huge deal, but still... Got any idea ?