So I'm trying to trigger a particle event when something gets shot and am trying to use a blocking volume and a "Take Damage" node in Kismet attached to the volume.
But it does not work.
I even tried using a "Touch" with the Blocking volume and it STILL does not work.
Anyone know how to get this to work with a blocking volume? Or is it not possible?
Replies
Have you tried just detecting if the object that is getting shot takes damage?
Well the object I'm trying to attach this to is a telephone pole, and the part I want to damage and "spark" is the transformer.
So I wanted to specify where the player would have to shoot to activate that particle spark... if I used the whole object it would spark even if they shot the base of the pole.