Hello,
Iam currently having problem with my alpha planes. This seems to me like its the Alpha Sorting Issue. However It displays fine inside Marmoset viewport with Alpha to Coverage turned on but Doesnt work when i take a screenshot ( Render )
Here are few images to explain further
It would be great if anyone could help. Thank you
Girish
Replies
http://www.mediafire.com/?ko7uabiecohjo06
Im mapping a targa file in the diffusse slot and then a alpha file in the translucency slot but doesnt work ... im not sure how it works... any help will be very appreciated
thankssss
if someone can explain this in detail would be really appreciated , cause Im just a begginer on this
The translucency slot is to mask which areas receive lighting on both front and backfaces to simulate how light penetrates materials like cloth and leaves. To get transparency, you need to put your transparency map in the alpha channel of your diffuse texture and save it as a 32-bit TGA.