I did a search "what software" and "most used software" and couldn't find a poll thread like this so I thought I would put it forward and see if from the "trying blender" thread, how popular it is compared to the mainstream packages and also how they all compare to each other.
Replies
http://www.polycount.com/forum/showthread.php?t=71816
http://www.polycount.com/forum/showthread.php?t=88432
Also, the most relevant is from 2010, results move on and so on.
accept reality.
Accept the uber reality.
I use imagine 3d for dos.
(here's how you model a red cube)
#version 3.6;
//Includes a separate file defining a number of common colours
#include "colors.inc"
global_settings { assumed_gamma 1.0 }
//Sets a background colour for the image (dark grey)
background { color rgb <0.25, 0.25, 0.25> }
//Places a camera
//direction : Sets, among other things, the field of view of the camera
//right: Sets the aspect ratio of the image
//look_at: Tells the camera where to look
camera { location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0> }
//Places a light source
//color : Sets the color of the light source (white)
//translate : Moves the light source to a desired location
light_source { <0, 0, 0>
color rgb <1, 1, 1>
translate <-5, 5, -5> }
//Places another light source
//color : Sets the color of the light source (dark grey)
//translate : Moves the light source to a desired location
light_source { <0, 0, 0>
color rgb <0.25, 0.25, 0.25>
translate <6, -6, -6> }
//Sets a box
//pigment : Sets a color for the box ("Red" as defined in "colors.inc")
//finish : Sets how the surface of the box reflects light
//normal : Sets a bumpiness for the box using the "agate" in-built model
//rotate : Rotates the box
box { <-0.5, -0.5, -0.5>,
<0.5, 0.5, 0.5>
texture { pigment { color Red }
finish { specular 0.6 }
normal { agate 0.25 scale 1/2 }
}
rotate <45,46,47> }
I learned everything I know from watching wendyvainity videos on youtube
1995 Softimage
1996 Alias power animator
1997 lightwave
1998 3D studio
1999 3D Studio Max
2000 Maya
2001 XSI
2002 Maya
2003 Max
2004 Maya
2005 Max
2006 Maya
2007 Max
2008 Maya
2009 Lightwave core flops MAX and Maya both Autodesk both lead now
2010 Modo - (Softimage assiminated in max and maya)
2011 Blender...nope max and maya
2012 max and maya (softimage is given away as cupie doll in max and maya bundles)
2013- TBD
I just Imagine my work getting done and then like 9months later it is.
This is known as sexsomnia.
Also, go Modo! Woo, seven users!
think modo gets this low do to the question wording, it was asking about people main pacakge, im sure there are a lot like me who use modo for modeling and maybe uv's, than setup there scene and do everything else from maya.
Also, I was only be half serious.
Excluding the sculpting,isn't model&uv'ing the main purpose of the main app?There's no that much thing to do out of the modo (but crucial steps for sure).Baking and maybe presentation.If you use xnormal and marmoset,then modo is pretty much same as any other 'main app' we called.Or simply bake it in 3dsmax,maya,whatever you want.I consider modo as a main app although I couldn't bake any hi-poly stuff in it.
man the icons are still the same!!
(like the tintin scene btw)
I think alot of people do not realize or do not remember how much talent was hidden behind the myth of NURBS superiority ( re: organic modeling )
From what I remember of the game centric Poly links I had 24 years ago, they were limited to narrow concerns sometimes with neat triangle direction strategies, optimizations but not enuff to illuminate or account fer the grand scale of awe inspiring talent that would be unleashed? The way I remember it...
There would have been no real hope ( ignoring Zbrush :poly124: ) for mankind without Mirai.
respect!
I wish I still had the CGW magazine... in which Bay authored his tutorial argument for modeling using joints in the very first stages of poly modeling in Mirai. ( model a Horsey or something like that )... Even though I followed along with an eval of Mirai my horsey quickly evolved into a dinosaur and after suffering with nurbs or lightwave ( which use to have a strict quad requirement ) being able to simple add detail wherever whenever I needed it seemed like the most religious, sublime feeling of empowerment and "right"ness. Maybe if I went from Power Animator to Zbrush... Then I would appreciate sculpting apps more.. But at that point Zbrush just seemed free-er after the revolution was already over.
I remember Indigos. When I was just starting from traditional to digital. SGi's and SUN`s were built like tanks...
I wish I would have not trashed some of my old stuff so I could mod with them now...
Still have an 02 I keep around because the nic is lic for Mirai ( But I am having trouble finding my old info and Izware can not find my lic records either. I would really like to take another deep review of Mirai's IK system and give Mirai a shot in Win7 )
Lil Blu Tank:
I thought the modular compact design was brilliant altho I think I remember there being a recall initially due to heating?
took awhile to ween away from the power animator blue. I use to rely on a usersetup hack that was shared on the old CreativeCrash/Highend3d/loomis listservers: which is why my avatar is blu btw... ( the color of NURBS vomit is power animator blu ) albeit an old Entropy Render.
Kept that up for a long time cause I once despised the default lamberts default grey.
I remember the Bay Raitt videos ("An afternoon in 1999") where he indeed used some very slick quick rigging setup to easily manipulate his characters while working on them. It looked awesome and I'm not even sure if any 3D program today is able to do that ...
[ame="http://www.youtube.com/watch?v=ubgvomRTW80"]Bay Raitt in Mirai - YouTube[/ame]
In local TV ghetto broadcasting studios I suffered with specular infini-D which had a very sloooooooow ray tracer or trying to render a flying logo under a weekend was too much to ask for using our avid's power mac 8500.
We were such idiots back then that we did not realize there was an option other than rendering to a file series format instead of a contained quictime .mov file! So if we came back after a weekend we would simply kill all the rendering the machine had done if not finished!
Eventually we upgraded to Lightwave and ElectricImage! Besides ElectricImage how about adding
Hash Animation Master wich had an advanced IK system.
Geometique was a macintosh software that could render RIB files.
Besides renderman and bmrt does anyone remember Jacopo Pantaleoni's LightFlow? http://www.lightflowtech.com/
That and Arnold
-in beta still from solidangle?-
[ame="http://www.youtube.com/watch?v=vitdfmISlyQ"]Softimage Arnold render engine sneak peek. - YouTube[/ame]
once were considered cutting edge sexy! And I don't think there are any global Illumination examples that surpass Exluna's Entropy? About the time Pixar's Steve Jobs killed the clones, bought Shake and sued entopy from under Larry Gritz, Larry Gritz migrated to Nvidia as did Jacopa! I imagine to create Gelato?
3Djoy! also mac
Photomodeler and Conoma I belive were both the only photogrammetry options till image modeler for anyone wanting to do a Matrix effect. Although the camera projection tutorials exploded shortly afterward where between tracking and projecting your own solution was easy enough.
Terragen landscapes
Not really 3d applications but Apple's QT3D and Maya's Art to Engine quickly became vapor. Supposedly Carmack visited Steve Jobs himself to convince him to drop QT3D and just adopt open gl.
Somewhere Martin Krol posted videos showing off Mirai's advanced animation system and had a couple threads preaching the benefits of Mirai's IK. He was pretty impressive considering he was just a young kid just getting his feet wet in 3D at the time.
[ame="http://www.youtube.com/watch?v=Zf1wDoerR4E"]Posing Skeleton - YouTube[/ame]
Truly fascinating.
I was lucky enough to grow up watching my dad work on these things like the old Indigo and silicon graphics stuff. Hes a car surfacer, his job started out doing technical drawings so he was able to see all these things come in.
Looks like its running in the family now lol
Don't forget Kai's Photo Soap so we can smear photos to create original character designs!
With great smear tool comes great power and responsibility.
If there's any real expert here, what was the difference between Photo Soap and Power Goo? other than the latter came with every scanner, digital camera and what not and you would end up with as many power goo CDs as you had AOL ones.