Ok so I'm thinking this isn't possible, although if it's not... kind of dumb.
Anyway I'd like to be able to trigger a radial impulse actor to destroy a fractured mesh with Matinee.
I have several windows I'm blowing out, but I don't want them to all blow out at once I want to time it with my particle sequence in Matinee, but the RB actors won't trigger through Matinee... or at least I haven't been able to get them to trigger.
I CAN get them to trigger with just a Toggle, but haven't had any luck with Matinee.
If anyone has any suggestions I'd appreciate it.
Right now I'm adding an empty group, then adding a toggle track and using that to turn "on" the actor, which is not working.
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