Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rajkumar143
Home
›
Technical Talk
Parallax occlusion mapping in CE3!
Samfisher84
polycounter lvl 9
Offline /
Send Message
Samfisher84
polycounter lvl 9
May 2012
Have been trying to get parallax mapping to work in Cryengine 3 now but dont get any result at all. Have the heoghtmap in the alpha of the normal but no dice!
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
|MM|
May 2012
http://bit.ly/K3dodh
edit: just in case
I didn't like put the random words to tell to use google,
I put such that give the solution.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
vreza
polycounter lvl 12
May 2012
CE3? no more alpha on the ddn. now u have to have the height map separately. same folder with _dspl suffix.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
willy-wilson
polycounter lvl 8
May 2012
yup you need to load it in the custom slot and you'll be good to go.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Brygelsmack
polycounter lvl 13
Jun 2012
No, the dspl is loaded automatically as long as it's the same place as the normal map. No need to load it even.
I did a tutorial on how to get it to work in CE3. You can check it out here:
http://youtu.be/Sd5Avnf_JuU
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Samfisher84
polycounter lvl 9
Jun 2012
thanks think i might have missed the HQ setting on there and used it in a seprate files and only in the alpha channel
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
edit: just in case
I didn't like put the random words to tell to use google,
I put such that give the solution.
I did a tutorial on how to get it to work in CE3. You can check it out here:
http://youtu.be/Sd5Avnf_JuU