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UDK May Beta Released

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m4dcow interpolator
Just saw this was up.

New Features and Functionality
  • RealD Integration
    • Incorporates best-of-breed stereoscopic 3D gaming technology in the Unreal Engine which allows for PC and console games to be rendered in stereo 3D
    • 3D experience improved by allowing management of camera separation and 3D depth effects in real time
    • Depth Budget Allocation and AutoCAM available with the RealD Game Developer Toolkit
    • Free demo showcasing the implementation available at www.unrealengine.com/insiderblog
  • Advanced Environment Color
    • A simplified directional environment light where the environment color depends on direction
    • It is blended between 2 values: ‘environment color’ and ‘environment sun color’
    • For example, the side of the sky with the sun could have a slightly warmer and brighter hue compared to the opposite side
May2012-AdvancedEnvironmentColor.jpg
May2012-AdvancedColorUI.jpg
  • Mobile Shader Key Tool
    • Translates mobile shader keys into a human readable form
    • Shader keys specify the configuration of a particular shader that is used in the game
    • The bits in these keys used to be counted ‘by hand’ which involved counting the position and looking up the source code, this is no longer necessary
    • Non-default key bits are highlighted in bold
  • Unreal Editor
    • DrawScale is now applied correctly in editor to BSPs
    • “Ok to All” will now work when move/renaming several sound files in the content browser
    • Problems with coverslot selection and dragging are now fixed
    • Warning dialogs now launch when reimporting an asset that is older than the one currently loaded
    • Fixed a crash that occurred in the AnimSet Editor when removing Material slot [0] from a skeletal mesh that has more than one slot
    • Wireframe edges now render when importing a brush
  • Matinee
    • Matinee keyframe selection now happens on mouse release, not press
    • Cameras imported into Matinee from FBX files work properly now
  • Mobile
    • New Scaleform HUD for Unreal Tournament maps is now used on mobile devices too
    • Fixed crash if mobile emulation mode is enabled when non-mobile features are used in a map (e.g. landscape and morph targets), default material will render instead
    • Mesh particle stat tracking now works properly on mobile
    • Config option ShouldTrackFPSWhenNonInteractive added to allow fps charts to be generated for non-interactive scenes. False by default in Engine. True for UDKGame
  • Texture Paint
    • The Texture properties window will now update the texture after committing in texture paint mode
    • Added an error in the Mesh Paint Window when the Undo Buffer has exceeded its maximum memory
    • Textures in the window will also say how many possible Undo actions are available
    • Fixed banding issues
    • Fixed the slowdown during undo/redo

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