Hello
I am new to these forums, in fact this is my first post.
Just wanted to share an edit of my work made with Cryengine. I usually use this engine to make real-time visuals for live performances. i am looking for work, I am a cinematic designer and I can do modeling and texturing as well. As you can see my work is unconventional, leaning towards the surreal/psychedelic. Any input will be appreciated!
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EDIT: Didnt mean to sound rude. Just...very random stuff u got there.
@coots7 There is very minimal post-production, maybe on a couple of shots, 99 percent comes out of cryengine.
Thanks for the input!
Are you trying to find a job with it?
[ame="http://www.youtube.com/watch?v=li7WxOjuKHo"]Gary Wilson - Music For Drums (1994) - YouTube[/ame]
Thanks for sharing. Can you share any of your design intentions or planning for this?
It would be nice to see how you made the mesh's explode and warp like you did at the end of the video :O Very interesting!
The best part is the end, with the voiceover while the mans face warps. It was the oscillating pink and yellow window frame with the realistic forest outside that just ...
Anyways, you created a very compelling visual mess here. You say you're looking for work, and I wish you the best of luck with that, I presume it will be hard unless you find someone looking for this very specific sort of thing.
Just, wow, I ...
Agreed! This guy's work reminds me a lot of REZ, I can almost envision his game art as a REZ 2.0, and knowing the fanbase they would gobble it up.
It is psychedelic, and might not be everybody's cup of tea. I try to push the engine to the "wrong" places, I am always looking for unique images, that press "uncomfortable" buttons. Errors and serendipity are essential to my process. There is so much more than sleek images, beautiful landscapes and characters. The "industry" is taking care of that. I have been lucky enough to be able to do the experiments i want to do. Of course, if i was working with a team, for a commercial project, the approach would be different. It is great to hear the input here, it makes me think and doubt.
@barnesy the distortion of the face is made through vertex deformation on the material applied to the mesh. This technique is generally used to create bending and distortions on vegetation or other SFX. It is not intended for deforming faces, If you push the values, you get strange results. The audio of that sequence is from an Orson Wells radio show, where the characters are discussing the insanity of one them. I tried to "approximate" an image of insanity.
Well and as it being a "dump" or with too many drugs. I can say that there is a lot of work behind those images, yet i can understand people disliking it.
You could have lots of fun with the UDK material editor too. It's more flexible than the material system of CryEngine(it's easier to get strange results ).
I get it; Super cool visuals but I would love to see them used in a more practical sense for gaming.
Would you mind picking out a few of your favorites and breaking them down?
The Wells part was definitely one of best sequences in the clip.
now, where are my bear friends when i need them?
If anyone has a link to that radio show story, I'd be forever in your debt.
- I didn't watch it with sound, so not sure if I missed a lot without it
- this was the craziest thing ever!
- some effects I didn't even think Cry engine could do (the warping highlighted walls, the black and white bird scene)
- barrels exploding INTO existence (rather than exploding and getting destroyed) - genious!
- I have no idea what I just watched, but I watched the whole thing and I was so enticed by it, I was disappointed when it finished, man this drags you in
- the guy at the end is going to be in my nightmares for weeks - damn those eyes!
But at the same time, I imagine that if someone was actually seeking out something similar thinking "I need this for my project", I think you'd have a hard time showing how you can intentionally mess up...better(?) than the next guy.
I did enjoy it. It was neat to watch. But I feel like for me to really judge this at all I've got to have something else along the same line to compare it to. And so far as abstract stuff goes, this does feel a lot more on the side of "I messed stuff up and had a lot of time on my hands and made a video of it" rather than something that makes me feel like this is your work or skill set of some sort.
I would be interested to see another one a year from now, would I be able to tell that you'd gotten any "better"? That you were better at messing stuff up? Would making it...worse, make it more...refined? Or would making it more recognizable make it better? Or would that be further from the goal?
Who the hell knows, I guess. Cool video nonetheless.
To me that makes a HUGGGGE difference, because if it is 100% in engine with no post processing from video editing it shows off some skill. If it is mostly done with a video editor then it just shows a weird style of art.