Hi Polycount,
I'm kind of a new member to this forum and actually also to 3D. I started studying Digital Arts & Entertainment here in Belgium in September 2011.. 3D really caught my interest, since then I decided to become better & focus on 3D. Don't expect too much of it since I only started recently.
Please don't be afraid of giving critics, I really need to become better
Let's start off with my first assignment I ever made in 3D.
Only made with primitives: a Harrier.
Final assignment, first semester: low poly city scene (new orleans)
High poly remote control of a radio:
High poly 1980's headphones:
Replies
Ferrari 250 GTO WIP:
I know the perspective is fucked up in next render, was just testing some moody renders
Things I still have to change: 7 on the right, tires & windows
First one: Custom Venetian Plague Mask (+- 1 hour)
Sorry for bad quality, was a small render. Don't know where the noise came from.
Thanks!
Final exam first semester was to design & make a submarine to clean the surface of the ocean. (failed for this one)
Freework I made
This assignment was to create a cover for an upcoming zombie game, the location given was a shopping mall. (my best work until now in my opinion)
Final exam assignment was to design an action scene & a hobo for a hobo race, hobo & vehicle were both designed & made by me.
Also working on making a Realistic head (Neil Patrick Harris, Barney Stinson). Will post progress soon.
Edit:
If anyone has some tips for better rendering & materials, please share
Thanks, spent a lot of time on it
It was my intention to sculpt some kind of an elderly man, yes. Was a sculpt without any reference, so completely sculpted from scratch. Will look into some reference and change the neck & double chin. Didn't really spent much time on the neck & chest. Thanks for the feedback!
https://dl.dropbox.com/u/63835854/2DAE_SegersN_ExBuster.avi
Plague doctor:
Cartoony character (school assignment), kind of failed imo. Needs tweaking. Next stop RIGGING:
PS: If anyone would be so kind to help me with some tips or tutorials for better sculpting techniques, it would be much appreciated, cause at this moment I find myself blocked in a way by my own Sculpting skills... A small introduction to shaders and lightning setup to make my sculpt presentation better would also be appreciated