Hey Guys!
I'm not really sure if it fits this forum since is more focused on 3d art, but I would like to know what do you think about my portfolio anyway.
Hi and welcome, you can pimp all the things .So i'm a hack when it comes to drawing and i have the minimum training, but i guess your elipses look all wrong and you gotta learn to properly draw them .
respawnrt: I think you forgot about the FOV. And the middle of the eclipse in not necessarily on the peak of the cone, but I also think it's not important.
Art has a great atmosphere and distorted perspective gives the impression of monumentality
Other character concepts look more like illustrations, they have traits that limit their usefulness as a design reference.
for example colorful lighting, cut legs, distracting background etc.
Respawnrt: This deformation comes from the FOV, but thank you anyway
Malviq: Thanks!
Blaisoid: Thank you :)I am aware of the messed up perspective but I like the details.. so I don't know what to do with it ;p
I will add some more characters and ships concepts soon. Thank you for your opinions
Here's a new concept. I made it for gram.pl diablo 3 class idea contest - Alchemist (with a big cauldron)
Art has a great atmosphere and distorted perspective gives the impression of monumentality
Game concept artists will often do better to avoid distorting perspective, since if someone comes along trying to recreate the scene, they'll have to undo and correct that distortion. I worked on a project that had a vehicle design which suffered heavily as a result of this, and gave the 3d artist a real headache.
These are nice concepts, but portfolio overall seems quite inconsistent and confusing to me. It feels as if you tackled multiple styles & themes, did couple of quick drawings and moved on instead of exploring them to their fullest potential.
Replies
Some very nice concepts.
Art has a great atmosphere and distorted perspective gives the impression of monumentality
Environments look solid, maybe except for this one:
http://1.bp.blogspot.com/-LiAuU6CDClE/T47oX0jN60I/AAAAAAAAAdM/MeQUs3j0zyY/s640/Templex1000.png
it has nice architecture but perspective is really messy.
besides enviro i like this ship much:
http://4.bp.blogspot.com/-rHiTYH5eYv8/TvENt_qVi4I/AAAAAAAAAbA/eU4qOoAunl0/s1600/SalvageShip.jpg
If you have more vehicles in this style, you should add some.
as for characters, i think it would be cool if you finished this one:
http://2.bp.blogspot.com/-gx_BJDh8avg/T47qzPZL5CI/AAAAAAAAAdU/6kU7cU3bRlM/s1600/warrior.png
it looks most "proper" out of them all.
there's also a nice concept of a creature that reminds me of HL1 vortigaunts, it feels a little flat though.
Other character concepts look more like illustrations, they have traits that limit their usefulness as a design reference.
for example colorful lighting, cut legs, distracting background etc.
Respawnrt: This deformation comes from the FOV, but thank you anyway
Malviq: Thanks!
Blaisoid: Thank you :)I am aware of the messed up perspective but I like the details.. so I don't know what to do with it ;p
I will add some more characters and ships concepts soon. Thank you for your opinions
Here's a new concept. I made it for gram.pl diablo 3 class idea contest - Alchemist (with a big cauldron)
Warrior concepts are great :O
http://4.bp.blogspot.com/-rHiTYH5eYv8/TvENt_qVi4I/AAAAAAAAAbA/eU4qOoAunl0/s1600/SalvageShip.jpg
or write something about where it's came from.
Game concept artists will often do better to avoid distorting perspective, since if someone comes along trying to recreate the scene, they'll have to undo and correct that distortion. I worked on a project that had a vehicle design which suffered heavily as a result of this, and gave the 3d artist a real headache.
It's been a long time, but here's something new:
Magikarp :P