I don't know if you're looking for criticism, but since you've got praise enough in this thread, I'll have my hand at it.
I have three issues with this piece:
Firstly, I think that the facial features are very much like those of your previous work, the DomWar mini entry and Cammy; all three a very generic kind of pretty, all three very pale, all three have that open mouth with a heavy lower lip, all three have their hair swept back. The eyes are notably different, which is commendable, but otherwise, they're very similar. It's not a bad face in itself, but it seems to me a waste that you would use your skills to make what is essentially the same character over and over. Part of the issue then is that the features don't feel tailored to the character, in my opinion; here you've got a barbarian with tidily kept nails, mascara and an improbably soft skin for someone without an array of cosmetic products and make-up. If she hadn't been clad in skimpy fantasy armour, I would not have guessed that she was a barbarian at all.
Secondly, then. I think the model lacks a consistent style. The skin feels pretty realistic - if a bit unblemished, but the metal bits on the armour look much more stylised. There's not much lighting information or contrast in those organic parts, but there's a lot of it in the gold. Details like nails get toned down, whereas every ridge of armour gets sharp and clear lines. Isolated, the skulls wouldn't misstand in a WoW, but the face obviously would. Her hair is swept back in one unrealistically neat swoop. That's not a bad design decision in itself, but the fur doesn't behave according to the same logic and has all kind of little waves that go for a busy silhouette. Now, you've executed it all very well, but it does look to me like every material has its own style, and it just doesn't mesh together very well in my opinion.
Thirdly, metal kneepieces bending? That just doesn't make sense.
Again, it's a very well made model, but it's by no means "absolutely flawless".
(And even if my criticism is ignorant and ill-informed, it was at least written in the spirit of Polycount, and not of DeviantArt.)
i agree with pretty much everything Zwebbie said. and in fact when i talked to some of the guys on Skype, i pretty much said "the face is exactly the same as the Brawl entry, even the uvw map/texture is the same barring some tweaks".
and that's because they are, and for me it really kills the piece. everything else is stellar, it's really well done there are only really nitpick flaws. but because when i look at the face i just see the same thing you've done every other time... it just kills it for me.
no limits!!!! Hell yes! wonderful looking piece man, love the stitching on the leather straps. texture work is solid, proportions solid, and good design. Beautiful work!
If I have one criticism it's really the difference in the style of this chick's skin, vs. the armor which I feel is heavier on the cartoonish aspect (bolder outlines, more painterly look).
It's close, but it doesn't completely jive. I feel like you should even out the lighting in the armor, so it's not so flattened by all the bold outlines.
I'd also have to add, she almost looks exactly like the Cammy face from the other model. That's not bad per se... but, having seen the other one, it'd be cool if she had a different look.
Great work especially textures but I'm not a fan of silly body nakedness like this, it's quite illogical to put fur on lower parts of legs without boots or anything, isn't fur supposed to keep you warm? Armour would make more sense if it was made of leather at some parts with fur strapped on vital parts, I know it's fantasy and everything is allowed but still. Great work nonetheless.
Gorgeous work! My only crit as far as the texturing goes is that I would really have liked to have seen some dark saturated orange for the Gold material underlighting to break up any feeling of monotony, some grime in the fur and subtle dirt in particular places of her skin too, but that's my taste.
Thank you so much guys! I'm really glad you liked it very much appreciated!
Darkleopard hard to say about all problems that may be because it has many nuances, but when you will have experience, you will not have any problems with the baking. I recommend you look at this wiki\NormalMap
Blaisoid agree, if I'll have time for this I complete it
alexk No! that's just fan art )
Thegodzero model have normal map and specular but influence of diffuse is more than usual
alloa, Spatz, crazyfool, afisher I can't promise but I'll try to find time for this
cptSwing lol )
YBourykina you are welcome
Stinger88 haha I hope too!
ScudzAlmighty yeah it's my fault, tex rez is 2k and a little texture for swords
Hazardous done!
Zwebbie, almighty_gir, moof, RazorBladder Thanks for your critics guys, it is very useful
ScudzAlmighty I found it interesting and yeah that's fantasy
LRoy almost, it has few subtools but it doesn't matter
Pix This armor is more for the warm season,
and fur is not to warm, that's for elegance(:
congrats on the win, your character is awesome! very inspiring! and most importantly, she's looking hot, that's when i know a character artist gots some skill...making a computer generated female look good
Replies
I have three issues with this piece:
Firstly, I think that the facial features are very much like those of your previous work, the DomWar mini entry and Cammy; all three a very generic kind of pretty, all three very pale, all three have that open mouth with a heavy lower lip, all three have their hair swept back. The eyes are notably different, which is commendable, but otherwise, they're very similar. It's not a bad face in itself, but it seems to me a waste that you would use your skills to make what is essentially the same character over and over. Part of the issue then is that the features don't feel tailored to the character, in my opinion; here you've got a barbarian with tidily kept nails, mascara and an improbably soft skin for someone without an array of cosmetic products and make-up. If she hadn't been clad in skimpy fantasy armour, I would not have guessed that she was a barbarian at all.
Secondly, then. I think the model lacks a consistent style. The skin feels pretty realistic - if a bit unblemished, but the metal bits on the armour look much more stylised. There's not much lighting information or contrast in those organic parts, but there's a lot of it in the gold. Details like nails get toned down, whereas every ridge of armour gets sharp and clear lines. Isolated, the skulls wouldn't misstand in a WoW, but the face obviously would. Her hair is swept back in one unrealistically neat swoop. That's not a bad design decision in itself, but the fur doesn't behave according to the same logic and has all kind of little waves that go for a busy silhouette. Now, you've executed it all very well, but it does look to me like every material has its own style, and it just doesn't mesh together very well in my opinion.
Thirdly, metal kneepieces bending? That just doesn't make sense.
Again, it's a very well made model, but it's by no means "absolutely flawless".
(And even if my criticism is ignorant and ill-informed, it was at least written in the spirit of Polycount, and not of DeviantArt.)
and that's because they are, and for me it really kills the piece. everything else is stellar, it's really well done there are only really nitpick flaws. but because when i look at the face i just see the same thing you've done every other time... it just kills it for me.
crazy skills there!
(Damn, that's so amazing !)
+1
This is fantastic, definetly deserves a banner me thinks. Absolutely love the face
Incredible job, I can't stop staring at her! And yea +1 for the tutorial
She's a barbarian - she stomps out Rusty nails
If I have one criticism it's really the difference in the style of this chick's skin, vs. the armor which I feel is heavier on the cartoonish aspect (bolder outlines, more painterly look).
It's close, but it doesn't completely jive. I feel like you should even out the lighting in the armor, so it's not so flattened by all the bold outlines.
I'd also have to add, she almost looks exactly like the Cammy face from the other model. That's not bad per se... but, having seen the other one, it'd be cool if she had a different look.
Not that she's not pretty to look at tho.
Anyways, this is killer dude.
Moving on.. either way. Great work!
her armor is entirely sculpted on? it looks like one subtool for the entire body?
I mean: OMG!
Great work awesome design!
Gorgeous work! My only crit as far as the texturing goes is that I would really have liked to have seen some dark saturated orange for the Gold material underlighting to break up any feeling of monotony, some grime in the fur and subtle dirt in particular places of her skin too, but that's my taste.
Darkleopard hard to say about all problems that may be because it has many nuances, but when you will have experience, you will not have any problems with the baking. I recommend you look at this wiki\NormalMap
Blaisoid agree, if I'll have time for this I complete it
alexk No! that's just fan art )
Thegodzero model have normal map and specular but influence of diffuse is more than usual
alloa, Spatz, crazyfool, afisher I can't promise but I'll try to find time for this
cptSwing lol )
YBourykina you are welcome
Stinger88 haha I hope too!
ScudzAlmighty yeah it's my fault, tex rez is 2k and a little texture for swords
Hazardous done!
Zwebbie, almighty_gir, moof, RazorBladder Thanks for your critics guys, it is very useful
ScudzAlmighty I found it interesting and yeah that's fantasy
LRoy almost, it has few subtools but it doesn't matter
Pix This armor is more for the warm season,
and fur is not to warm, that's for elegance(:
She reminds me a lot of Ygritte from Game of Thrones.