Decided to finally create a sketchbook to keep up on my projects instead of blowing up the forum with alot of individual threads. Heres a door I've been working on for my hard-surface modeling class. I've been staring at it quite a bit and adding wear and tear. Give me feedback on if perhaps I need more or something looks goofy? also the bottom door base plate will have detailing I just havent arrived at a process to do it yet
but I will include the idea I'm thinking of working on... lemme know what you guys think!
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Looking awesome!
and heres what I'm turning in for the class final:
other than that it looks really good.
Keep posting
Heres the concept by Ecks_I:
And heres where I'm at thus far:
retopologized and learning FiberMesh. Its not easy and I fight with the grooming but hey what comes easy at first? Next step to projection paint his skin then import everything into maya and try my luck at rendering it there.
Finally got some shading on this thing. hair isn't exactly how I imagined it yet. It self shadows too much. If anyone knows a better fix for hair in Maya lemme know! The texture is a rough and his mouth.. well doesnt open haha eventually that will be fixed.. or not... because I wun need it to.
I got a nice work flow for hair from Zbrush to Maya. Once you export the curves out as a maya scene (.ma) then follow this tutorial to get the hair on there: http://poly-face.com/Maya_Tutorial_Maya_Hair_-_How_to_Easy_Make_Hair_in_Maya_part_1