Hey all, working on a new scene for a class project and thought it would be wise to get a thread going, keep track of my progress and get some opinions from a great variety of artists.
As of now I am in the infant stage of the project, attempting to nail down the Scale, Silhouette and the Basic internal shapes
I would appreciate any comments and criticism given and will update whenever possible
Thanks
CONCEPT - for those of you who do not recall this Amazing scene
Basic Renders - disregard the FPS floating around , forgot to turn it off when I grabbed the stills, whoops
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I am loving how this scene is coming together and am enjoying every minute of it
*That is with exception to those blasted gears, maybe someone has encountered this issue before - The light source is predominantly from above and the specular and normals are fairly uniform, so logic would say the gear would shine uniformly from any degree flying around it. YET ! The gears spec appears and disappears from certain angles and degrees, it is quite strange
NEVER THE LESS ! Here is the progress I've made in the past weeks, comment, critique and let me know what you think !
*side note, do you prefer the floor to be deep and shadowed or shallow and subtle ? the scene is hard to tell from what reference I have
A lot of people have walked over this through, and their feet have slowly polished the top bit of the chiseled floor. It might be a bit tricky to simulate, but I think it's what you should aim for.