Hey everyone,
Quick modelling question,
I am making a building with four walls. It is one mesh, but the four walls are not connected. It does not raise the triangle count, but it does raise the vertices count. Is that a bad thing? Should I subdivide the walls and connect the vertices?
Benton
Replies
everything as far as performance goes is relative, and the vert/tricount isn't the only consideration.
like the case your talking about, your saving only handful of verts, so there will be no noticeable difference.
I am just wondering if verts do cause performance issues on mobile. I don't see how they could, I mean it is not rendered. Even if I had 100 extra verts would it cause issues on mobile?
A polygon made of 7 verts shouldn't suddenly have 8 or 9 just through triangulation.