Hello!!! I graduated with a Game Art degree early last year and went through all kinds of slumps and stuff, but something finally clicked and I'm back to having the motivation that I was starting to think college scared away for good! I have posted on here very rarely in the past, I may have even made a sketchbook thread long ago but even if I did it's probably only a post or two, so I'd rather start fresh.
Anyways, hi my name is Max and I really like drawing and modeling cutesy stuff, and dabble in cool/weird/gross stuff as well. I am aiming to get myself a job in Seattle/Cali/somewhere over there (currently stuck in Tennessee). I've worked at an iPhone game studio in the past, and I'm aiming at a similar job given my style of art is definitely in higher demand in mobile games. I also worked on a 2D fighting game called Skullgirls for PC/Xbox360/PS3. Currently I'm doing freelance for a client's game project.
I won't bother posting a bunch of work I've done in the past, I'll just start with my most recent character model and post new stuff from then on.
Thanks for checking out dis sketchbook! I am keeping myself motivated (please help I can't survive in Tennessee please call the police) from here on out so I'll try to remember to post here as well. I greatly appreciate any critique and advice you might have about my work.
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This is an original character design I did for a client's game project. This is the first in-game asset we've created, so I picked an NPC to experiment with the style of eyes/hair/other details I want. I definitely don't have a fixed style when it comes to how I draw eyes, so I'll have a good challenge making sure all of the game's characters look like they're from the same thing.
I am not too well versed on the character's profile, aside from she runs a shop. She's not the main character, but she could possibly be a secondary/assisting character. I think I've convinced my client to start blogging about the project since my art for it has sparked some interest (currently he is the only coder, I am the only artist).
If you have looked at my old art you can tell this is definitely a character within my comfort zone. I figured it would be best to start with her since I hadn't modeled a character in nearly a year. I learned some new programs along the way (3D-Coat is my savior) and now I'm really excited to work on some other assets and non-cute girl characters, lol
I do need to do a bit of tweaking on her rig -- her arm squishes when you raise her hand up too high. I'll have to take another look at the joint setup in the polycount wiki
Just as a fun fact this character took around 33 hours to get from concept art to textured and poseable model. I think that's a bit long for me compared to my past models, but I had to rework my workflow a lot.