ok, I have a 3dsmax file which has multiple meshes skinweighted to a standard biped.
I also have separate max file with additonal meshes which are skinweighted to an identical biped. What I need to do is merge the file without losing the skin weights/envelope asignment in either file. is there a way to do this?
If I try and merge the second file it will ask me to overwrite the current biped which means any existing meshes will lose their assignments
Replies
probably will just do it the way you mentioned though:)
The fast way to do that is to click on a biped piece, go to the motion panel, Biped Rollout, expand "modes and display", in the Name field change Bip001 to Bip002. Then merge.
when reimporting weights from the skin mesh you can manually map bone names which I'm not sure is possible with saved envelopes/copying modifiers
right now if you merge an identical rig/mesh with skin modifier, you are prompted to delete the existing biped or rename it, so then I would have 2 identical bipeds with different names. need to merge the 2 rigs and keep the bone/skin assigments on both meshes somehow.
I don't think thats an option though, seems it would have to be scripted
EDIT
NOPE that jsut gives you 2 bipeds, imported biped with a root node parented to the original
- you can even load information on to different levels of details by unchecking 'load by index'.
Still requires a little tweaking.
I normally use skinwrap a lot but it has limitatons as when you convert to skin it always defaults to 20 influences.