Alright. I've been lurking here for a while and have been extremely intimidated to start my sketchbook here but I'm going for as people from Game-Artist.net tell me to do so. Figure get more help that way.
I am a 3D modeler but I am a beginner so I have a lot of basic objects. After my first model, a computer mouse, was complete fail, I decided to practice more basic things and tried them low-poly. From there, it's been steady improvement. So I'll start from beginning to end.
Feel free to critique in my sketchbook.
wired_wooden_spoon_angle by
sirkibble2, on Flickr
sink_plug_angle_wired by
sirkibble2, on Flickr
spatula_angle by
sirkibble2, on Flickr
spatula_wired_front by
sirkibble2, on Flickr
knife_angle by
sirkibble2, on Flickr
knife_wired_side by
sirkibble2, on Flickr
bottle_angle by
sirkibble2, on Flickr
bottle_wired by
sirkibble2, on Flickr
usb_angle by
sirkibble2, on Flickr
usb_wired_back by
sirkibble2, on Flickr
usb_wired_top by
sirkibble2, on Flickr
failed_fork_angle by
sirkibble2, on Flickr
failed_fork_wired by
sirkibble2, on Flickr
fork_angle by
sirkibble2, on Flickr
fork_front_wired by
sirkibble2, on Flickr
This one is unfinished.
chair_box_sketch by
sirkibble2, on Flickr
Replies
egyptian_scene_first_pass by sirkibble2, on Flickr
coaster_holder_material_angle by sirkibble2, on Flickr
coaster_holder_wired_top by sirkibble2, on Flickr
shaman_blockout by sirkibble2, on Flickr
shaman_wired_UF_front by sirkibble2, on Flickr
shaman_pass_angle06 by sirkibble2, on Flickr
garage_roof_bigger_angle by sirkibble2, on Flickr
garage_roof_bigger_wired_angle by sirkibble2, on Flickr
fruit_basket by sirkibble2, on Flickr
This is where I'm at right now. Thanks for looking and critiquing.
Great job though getting started, I like your ability and confidence to dive into the harder more organic models as a beginner, when I started I tried to avoid them as much as possible, afraid of failure. Keep it up!
I actually found a tutorial on doing the human body and followed that but I do feel like I could do one myself now because of it. I'm not so scared of it anymore. But I'm not even into body modeling. I enjoy environment modeling which is why I have a million props and will continue to make more. lol
As far as the tris, I've been told that tris are okay for low-poly models which the ones that have a bunch of them were designed to be and that's how I started; with low-poly modeling. But I do know for high-poly, quads is the definite way to go. I didn't think about UVing so I guess I'll cross that bridge when it comes but a definite thanks for that advice. I will be sure to look out for that.
And I JUST learned last week that it's okay to use multiple objects so thank you for that. I was intimidated on a few of my projects because I could not figure out how I was actually going to model it as one object. But I watched some videos and noticed people doing that so I realized it was okay.
Thanks for the encouragement. See you 'round the forums!