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Pathfinder - Monk (illustration by Wayne Reynolds)

Hey all, I decided to try my hand at making a 3D version of an illustration by Wayne Reynolds (one of my favorite illustrators). I chose the monk from Pathfinder because his gear is reasonably complicated while the pose is straight forward yet effective. Without further ado:

Illustration by Wayne Reynolds:
orignal_monk.png?pictureId=14490196&asGalleryImage=true

Zbrush (with some help from Modo):
01_zbr_progress.png?pictureId=14498658

Retopo wires and a blocked in texture before clean up. Note I used the illustration to help with the texturing (Topogun, Modo):
06_wires.png?pictureId=14498687&asGalleryImage=true

Final (rendered in modo - directional light and hidden ground plane for basic GI):
pathfinder_monk_front.png?pictureId=14498033

Tex sheet (photoshop and modo):
07_tex_sheets.png?pictureId=14498682&asGalleryImage=true

I'm trying to develop my portfolio. What do you all think of this model in terms of the concept being someone else's original work? Is this a valid way to make a portfolio piece - as a translation of 2D to 3D art? Should I create the texture map from scratch instead (I feel like this is the gray area)? Should I instead be focusing instead on creating my own work from the start? Thanks in advance.

-TFM

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