There is no way that should be 26K tri's. Did you model each tank tread? Take a look at World of Tanks, its free. What they do for tread is have a renderable spline with 4 sides, and really wide with a repeating tank tread texture on it. That will save you a lot of polygons! Use those extra polygons to add surface detail, like the cable modeled and not just normal mapped.
One other area is the texture. Needs more veriety. Again, look at World of Tanks as a great example. There texture files are stored as a DDS, and Photoshop can open them with the Nvidia plugin. That should give you a good lead.
There is no way that should be 26K tri's. Did you model each tank tread? Take a look at World of Tanks, its free. What they do for tread is have a renderable spline with 4 sides, and really wide with a repeating tank tread texture on it. That will save you a lot of polygons! Use those extra polygons to add surface detail, like the cable modeled and not just normal mapped.
One other area is the texture. Needs more veriety. Again, look at World of Tanks as a great example. There texture files are stored as a DDS, and Photoshop can open them with the Nvidia plugin. That should give you a good lead.
I agree with pretty much everything here. You also have to consider animating those tracks, an oscillating texture is way way easier.
Have a look into camouflage patterns,a lot of WW2 tanks had some pretty awesome camo, a quick google brings up some pretty interesting examples:
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One other area is the texture. Needs more veriety. Again, look at World of Tanks as a great example. There texture files are stored as a DDS, and Photoshop can open them with the Nvidia plugin. That should give you a good lead.
I agree with pretty much everything here. You also have to consider animating those tracks, an oscillating texture is way way easier.
Have a look into camouflage patterns,a lot of WW2 tanks had some pretty awesome camo, a quick google brings up some pretty interesting examples: