Hi everyone! So.. let me just start by saying that I'm not exactly new here or to the industry, buuuut this is gonna be my first time posting.
I'm currently working as an environment artist at Visceral games, where I mostly handle full environments, and the nature of my work is primarily low-mid poly with a lot of tiling textures.
These days, I don't get to do much sculpting, hard surface hp, or texture painting on the job, so my intention is to use this thread as a record of my ongoing efforts to learn and improve in the areas which I feel are being a little neglected at work.
*Oh, and comments and crits are most indeed welcome!
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So far I've got the block model roughed in, one tiling texture/ alpha brush sculpt for the stone masonry, and I'm beginning to hp the door tonight.
I modeled the hinges and knocker in maya, used Dynamesh to distribute the polys more evenly in Zbrush, and then sculpted the remaining details on top.
Anyway, here's a small update on the stonework. I think I'll move onto the columns next, and then fill out the rest of the structure before I finally do a wear and tear pass on the whole thing.
I can't wait to see it finished.