This error, seems to appear a few times, and cause the model has a symmetry modifier, its happened on both sides,
I've moved the verts that it says aren't stitched, and they're are fully connected, anyone have any idea why this is happening, it happened on a previous model and left a hole in my characters face, so id rather that not happen again.
Thanks
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Don't really know a fix besides just shifting the vert around till it stops tweaking.
By going to Selection > Select > Open, it does this,
I've had a read over the meaning of Open, but its not lining up with whats happening in 3DS max,
They are welded in 3D space aswell as UVW space, and just no matter where I move them they stay welded :S
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