Hey Guys!
just started this H2-3 style battle rifle, here's a few quick renders of what i have for the high poly so far just thought i'd share
i know a lot of critiques cant come from the very basic model i have so far but if i post here that means i may actually be motivated to finish it lol
Replies
It looks like some of your scale is just a little off. For instance, your barrels seem a little to thin, the brighter metal piece of the bottom of the stock is too long, the handle looks a little short and fat.
Also, I noticed that a lot of the images of the battle rifle from halo 2/3 have the really flat handle and forend, but it just looks outdated to me. I think beveling, rounding out some of those details will make for a more interesting shape. Kinda like what they did here:
I think your off to a pretty good start..between this and Computron's battle rifle thread...you guys are making me want to do a pimp halo weapon, haha.
No! Not yet at least, get some bevels and more interesting shapes there.
Put more detail in there, have some fun with it
Also must of your edges is to sharp and need softening to transfer well into the normal map.
I've been waiting until you stuck or thought you were done to offer my critique.
Just to add to what Stromberg was saying, you sould try and make you edges more consistent, and try and match the width with the material, something I should have done a better job of on my gun. Right now it just looks random.
Now, I know the Halo 3 BR was pretty low detail and things like the handle were pretty much extruded rectangles, but I really recommend you go above and beyond what they had back then. Challenge yourself to make some flowing and organic curves. For my BR, as you can see in my thread, I started with the most organic shapes like the handle and the fornt grip right away because they were the most difficult and would be where people focused their attention. Try and add some of your own improvements to the design and make it more interesting and challenging to make.
This section right here is probably the most interesting section in the actuall in game model:
Your scope mount does not fit the reference, and looks a lot less interesting:
Don't be afraid to change the flow of the mesh! right now its like perna said, it looks like you are just extruding boxes. The only way to learn this stuff is to get your hands dirty and try to model the flow of your topology by hand and make mistakes.
You are also seemingly only using one picture for reference, and even worse, only the right side, which does not have any of the asymmetrical details like the bolt, the ammo counter and other details on the top. Seriously, load up Halo 3's theater mode, and take a look at the 3d version, and snap some pics. You can upload them to your computer directly through b.net and it's way better than just Google searching for images because you can see what the modelers where thinking or forms they where trying to hint at much easier in 3D. Reference is crucial, and the better your ref, the better your model.
Also, try switching up your material, play around with the glossiness and specular and get some colored 3 point lighting to show off your forms better, it will help you see what's needed as well. Maybe apply a viewport shader that allows ambient/reflection cube maps.
Perna and some of the other guys offered some nice tips for showing off your models with lighting and backgrounds in my thread if you need some insight.
It's good that you have gotten this far, don't quit! Your almost there. :thumbup:
Edit:
It's so great to have such great artists critiquing my work your portfolios have been very inspiring to me since i first viewed them and computrons h4 br is just brainmelting everytime i look at it lol THANKS GUYS!!!!
If you need help with topology, there's a thread for that stickied in technical talk. (How u model dem shapes)
Edit:
Computron do you know exactly where on halo.xbox.com you can get your h3 screenshots now? it's not updated on b.net anymore
Part of me doesnt want to show this because I feel like i dont really know what im doing and some potential employer or friend who may be able to help me get my art in front of the right people might look at it and be like "UHH NO YOU SUCK!" but at the same time i also think if i show this then show how ive improved from the critiques and it will help me a lot better and if someone were to see it they would see how ive improved lol but anyway, i dont know if these will help and they are somewhat hard to read but here are exploded views of my wireframe the first one is with smooth preview in maya turned on "3 mode" and the second one is without smooth preview
SMOOTHED:
UNSMOOTHED:
When you are uploading your images to the web, use PNG so that we can actually see things like wires.
The website url is hidden with image tags...so they are getting website hits every time we load a page. Bastards are getting sneaky.
@Computron here are the pngs
SMOOTHED:
UNSMOOTHED: