i'm one of those polycounters, who lurks around and rarely posts xD
that's why i thought it would be a good thing to post my new portfolio page.
Portfolio:
www.stefanberner.com
Don't be to cruel with it, coz i have put a lot of effort in this, but please be honest with you criticism.
Tell me what's wrong with it...
Is something essential missing?
Does it look weird in your browser?
Thank you for your time!
OddEyes
Replies
Props look nice though!
yeah..
the thing is, as far as i know, there arn't any job offers "Prop Artist", i thought Environment Artist would fit the best. Or should i write sth. like "Environment and Prop Artist" or "3D Artist" ??
@Aigik: hmm .. you are right. i think i'll redo the screenshots.
Your thumbnails aren't properly aligned. They also could have a bit better composition, mostly trying to get it as informative as possible. For guns, have the entire thing in the frame. Maybe you need to make your images a bit taller - 750*300? Your other images sometimes aren't close up enough to be close-ups, they end up looking like awkwardly cropped overviews.
Trier, Germany is not an address. There are thousands of addresses there.
^^ this.
For the website, the super contrasting white header and black background is annoying.
I dig the Steampunk Shield, but when I think Steampunk, I think of Bronze/Copper not white metal.
It's basically you trying to get a better job than you've shown companies you can perform. As far as your portfolio shows you can make great props but placing them, and lighting them isnt something the company knows you can do.
I say just put down prop artist because as far as your portfolio/companies who view your portfolio is concerned that's what you are.
changelog:
- header 33% smaller
- header less bright
- specular of nukecase fixed
- header says now 3D Artist - Prop Artist
- textdescription now max 4 lines
- adress fix
todo:
- texture breakdowns
Due to that the header is less bright, i think, that the whole website is now quite oppressive.
Btw, is it possible to change the title of this thread, since it is now very misleading xD
Can you comment on this more, coz i tested it on different browsers, OS, devices and i had no aligning problems. What Browser do you use?
On my wide-screen 1680x1050, I have 2 columns and the shield and gatling gun are slightly off to the left by 5-10 pixels.
When I move it to the 4:3 1280x1024 second monitor , I have 1 column and just the gatling gun if off by the 5-10 pixels.
So, it seems that whatever is in the last "row" of your side is misaligned.
It should now work correctly on Chrome as well.
also added some texture breakdowns.
:thumbup:
that's exactly what i thought. no one is gonna be so careless with a case when it has a nuke in it.
i really like your M249 btw
hmm .. actually the tri count should be right at the top in the headline.
The nuke case is for a project, and the story behind this thing is, that the terrorists steal the nuke and are now using there own case. If it would be deep underground in a storage silo, i agree with you.
indeed. somehow i was the opinion, environment artists make props and stuff for a level, and a level artist composes all these assets to a level. Obviously i was wrong.
My next scene will be an environment
https://www.dropbox.com/gallery/448525/1/stefanberner?h=7d1626
I''m on Opera 11.something.
I recgonise Normals, Diffuse & Specular but unfamiliar with the other - is it a gloss map?