on the left is my high poly and on the right is my low poly. I'm having some issues with the normal map tapering in at the vertices. How do I make a consistent, straight line down the low poly mesh?
first, is this maya/max?
It looks like Maya, if it is I would just put hard edges on the corners and make sure the lowpoly is inside the chamfer, not outside.
Looks like it's a problem with your cage, as said before your projection is being "sucked" to the side. If possible try change the cage, or even go into phtoshop and blur the wavey lines untill they are straight.
Replies
as for waviness, check this out http://wiki.polycount.com/NormalMap#Solving_Wavy_Lines
It looks like Maya, if it is I would just put hard edges on the corners and make sure the lowpoly is inside the chamfer, not outside.