I'm currently working on this sith tomb. Everything mostly is modled, textured and lit. Some other nueances I plan on adding (spiderwebs, fog, ect). Just wondering if any of you can offer up some advice on what I should do to make this better. I'll post the concept art I'm doing this from as well.
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I added the blood, mask. ect to give it more of a feel. To make it readable as a tomb.
either that or this is only the entrance hallway into a bigger room.
Those cavities in the walls should be for coffins/corpses, make the "hall" wider, less long, and perhaps taller.? Just suggestions.:)
2. lighting needs work. there are green lights, but they aren't consuming everything in the concept.
3. Overall, if feels like you rushed this and missed alot of the detail. Where the floor and wall meet up is a trim peice that you don't have, or is super low detail. The ceiling in the cocnept doesn't look like rock to me, but you're tiling that noisy texture all over the place.
Maybe you don't have spec or its not strong, but nothing seems to have a normal map. Nothing pops out. the concept clearly shows it has highlights on the floor to help give it some depth. your entire scene is lacking that.
this screams for modularity, so no need to cheap out and use fog to hide the distance. make a series of hallways for this to give some visual interest in the distance. its a tomb, not a murder scene, so I'm confused why you would have a bloody head?