I really like the statue, did you build a base mesh and sculpt from that or? I am sculpting cloth at the moment too! It's going well but any tips would be great! For the statue I would say the raised arm needs to be a bit defined more? It still looks a tiny bit blobby. More of a nit pick though! Great stuff
one small crit on your archway - the damage on the stone looks pretty noisy and doesnt really make sense imo. i'd expect to see more edge chips and wear rather than just surface damage like you've sculpted.
the second wall piece you posted is better but still suffers from it a little bit. try to think about the history of the thing you're sculpting and how it could have got damaged.
Tharle I agree, thanks for the tip... I'll try and make the detail more believable in the future.
ivanzu thanks I'll post some high/low poly screens soon.
Computron yup 100%
I think that what will really take this to the next level is if you spend a lot more time varying the damage that you are applying here. For instance on your first archway you have the same noise kind of splashed around in blotches, and it doesn't really sell the aging effect you are going for. I would really go back in there and beat up some of the edges, and trying a number of techniques to really sell this as decaying piece of architecture. Really spending more time on the small details will take this to the next level for sure. This reference will give you some ideas for types of destruction. Obviously this is way more decayed than what you are going for, but hopefully this gives you some ideas. Keep it up!
awesome stuff in here dude! I would make the lions (the ones on the gate) a bit more "fierce" to match the art style. Right now they feel like huge house cats with great hair. Solid work, tho!
Replies
I really like the statue, did you build a base mesh and sculpt from that or? I am sculpting cloth at the moment too! It's going well but any tips would be great! For the statue I would say the raised arm needs to be a bit defined more? It still looks a tiny bit blobby. More of a nit pick though! Great stuff
Anyways one more before the weekend is over:
the second wall piece you posted is better but still suffers from it a little bit. try to think about the history of the thing you're sculpting and how it could have got damaged.
Those renders are just with matcaps, right?
ivanzu thanks I'll post some high/low poly screens soon.
Computron yup 100%
Thanks all for the comments.
Couple more pieces. The classical building is a WIP for a bigger piece. The stones are for a tileable texture.