I was searching around, looked at some soulburn scripts and older polycount threads that I would rather not necro revive, still couldn't find exactly what I needed.
I have a ton of separate objects and I want to move them over to modo, but right now some of them have several turbosmooths, top level and not and a ton of modifiers in their stacks. Is there any script that will delete the top level turbosmooth only?
For example:
If its is a stack like this, I want it to delete the turbosmooth:
Is their any way to make it detect whether it is the last form effecting modifier? (i.e. not a material modifier or anything else that doesn't effect the Geo)
For this stack, I would want it to leave it alone:
For this stack, I would still want it to delete the turbosmooth:
I model a lot in this fashion, and I assume so do others. Are there any scripts out that do something similar?
Replies
http://www.scriptspot.com/3ds-max/scripts/turbomeshsmooth-toogle
Haven't tested it in recent max versions, maybe that'll help?
Apparently not, just keep reporting them
I tried the soulburn subd manager script which does the same, but if it modifies turbosmooths that are under topology dependent modifiers, those meshes are destroyed.
I guess I should start collapsing my meshes up to the last topo dependent modifier. Maybe that will even improve perf.
If you want to delete ones that're lower in the stack, but the modifiers that are above them are not topology dependent...sorry, no idea how to automate that, at least not without specifying the 'skippable' modifiers one by one in the script.