Hello all,
I hope you don't mind me posting. I've been 3D modelling for a while now and currently at Uni. I wouldn't mind some feedback on this tank I've built. I know it isn't amazing, but any comments would be greatfull.
There are are few things that could have been improved on.
The livery was based on this:
http://en.wikipedia.org/wiki/File:KingTigerBovington.jpg
Cheers,
Mikle
Replies
-The highpoly is a bit sharp, some bigger bevels on the big armor plats would've helped slightly.
-You presentation isn't very good, I'd prefer to see those images you comped together separately. Also Don't render game-art, just use a shader, it'll probably look much better with some tweaking. If you put it in Unreal, I wouldn't use Epic's levels. Just comes across as if you couldn't be bothered to set up proper lighting or anything.
The diffuse could be a lot more interesting. Check out Vlad Dergachov's Tiger; http://www.matroskinworks.com/3d_kingtiger.html
He's used Zimmerit coating as a smart way to break up those huge surfaces.
Looks great! As you said there are a few things that could be improved.
But the overall is great
In my opinion the specular map looks a bit flat and shiny. Maybe some tweek on the texture or just some adjustment on the shader an helps.
Can you show your texture maps?
I was going to add Zimmerit, however I thought again as i thought it may not come out too well. There wasn't a lot of space on the texture map. In my opinion anyway.
I thought I did post the texture maps. But I hadn't. here they are:
Specular
Normal
Cheers,
Mike
Specular looks pretty undefined, could do with more thought-out contrast.